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Global Collectibles Industry

Explore 2020 research on the collectibles industry, including collecting as an investment and the shift toward digital purchasing.

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Video Game-Based Films

Review research on films based on video games, including historical box-office performance and changes in audience reception.

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Impact of Gaming Content

Explore how gamification uses rewards and interactive experiences in marketing, including competition, achievement and community participation.

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Millennial Sports Fan Campaigns

Explore marketing campaigns aimed at millennial sports fans, with research on creative execution, authenticity and audience preferences.

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Casual mobile gaming trends

Revisit 2019 casual mobile-gaming research, including audience growth, commercial applications and proposed uses in education.

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Epic Games - Fortnite

Revisit a 2018 Fortnite research snapshot, including historical audience, social-media, player-count and business information.

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EDUCATIONAL GAMES: SUCCESS

Explore archived research on successful games used in education, including Minecraft and Age of Empires and their learning applications.

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