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Rvasus
Published September 08, 2020
Explore 2020 research on the collectibles industry, including collecting as an investment and the shift toward digital purchasing.
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Featured article
Rvasus
Published August 11, 2020
Review research on films based on video games, including historical box-office performance and changes in audience reception.
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Featured article
Rvasus
Published July 21, 2020
Revisit 2020 public discussion of Xbox Series X and PlayStation 5, including performance comparisons and opinions about the two consoles.
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Rvasus
Published July 10, 2020
Explore how gamification uses rewards and interactive experiences in marketing, including competition, achievement and community participation.
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Featured article
Rvasus
Published January 05, 2020
Explore marketing campaigns aimed at millennial sports fans, with research on creative execution, authenticity and audience preferences.
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Featured article
Rvasus
Published January 04, 2020
Browse a historical overview of major esports leagues, including League of Legends, Overwatch and the CS:GO ESL Pro League.
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Featured article
Rvasus
Published April 27, 2019
Use a gaming-news checklist to trace announcements to original sources, check dates and evaluate claims in this GamesNewsCity archive update.
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Featured article
Rvasus
Published April 23, 2019
Revisit 2019 casual mobile-gaming research, including audience growth, commercial applications and proposed uses in education.
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Featured article
Rvasus
Published March 22, 2019
Read 2019 research on the US browser-based social and casual gaming market, including historical size estimates and data limitations.
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Featured article
Rvasus
Published February 24, 2019
Explore basketball's origins, early development and rules, including James Naismith's role in creating the game.
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Featured article
Rvasus
Published December 08, 2018
Revisit a 2018 Fortnite research snapshot, including historical audience, social-media, player-count and business information.
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Featured article
Rvasus
Published October 21, 2018
Explore archived research on successful games used in education, including Minecraft and Age of Empires and their learning applications.
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